Once in the third-person mode, you can direct movement with the WASD set-up or the arrow keys (sorry no rebinding of keys). One way they've created this bridge is by allowing you to zoom in and take control of your main character. Phenomic has made a game that manages to flow very well between a more personal RPG setting and grander strategic elements. To be fair, not all of them are excruciating, but the majority of them aren't good and some are plain laughable.īut in order to enjoy this game, you'll just have to get over the "acting" and get into the gameplay. Most of this universe seems to be completely devoid of any type of emotion, even when talking about the death of loved ones. Unfortunately it's mired down in some even more generic and cheesy writing and horrible voice work. The plot itself isn't bad if you can set aside some of the generic nature of the fight against the great evil and the world's inhabitants. They'll give clues to how the world is faring as well as quests that will lead you towards experience as well as eventual victory. The story itself is told through interaction with the various NPCs found in the world, both in cities and without. He grants you the ultimate boon of possession of your own rune, binding you to no one but yourself, and sets you on a task. He is the one that wakes you from your slumber as a rune warrior. One of the last wizards named Rohen, set to making things right and began creating portals between the fragments of the world, floating in the ether. But things went wrong and the immensity of the power unleashed fragmented the world and destroyed most of the group. At the same time, the thirteen, called The Circle, were plotting to use the energy of the earth in a ritual to grant one of their number total power over all the forces of the world. This inexhaustible army was brought to bear to tame the world. Whenever these rune warriors die, they return to their rune, retaining skills of battle but becoming disoriented in personal memories. Instead of using mortals for their purposes, they created powerful rune magic to create warriors bound to rune stones, forever trapped in service. In order to do this, they needed to create an army. Thirteen powerful wizards of the land put their heads together and decided to end the fighting once and for all. This particular world was once whole, full of different creatures and races. The good part is the history, where the hero came from, and how you as the hero will command your armies to victory. You fight side by side with the different races of the land towards that end. You save the universe from annihilation at the hands of a power hungry evil. There's not going to be anything in the overall theme that's not familiar. That being said, upon closer inspection SpellForce does have some nice tricks up their sleeves for the story. I know there is a familiarity there that gamers might look for, but I really think there must be some room for something new at some point. all of the same old stuff that was popularized by Tolkien in the Lord of the Rings that has been played out to death at this point. You see elves, dwarves, humans, orks, trolls, undead. At first glance, SpellForce isn't the most creative piece of creation on the block.
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